![]() ![]() You should see to it that the texture repeats perfectly. Now, unwrap and map a seamless texture for the body. You can also model an actual "head" in front of the duplicated body. Make sure the origin of these objects remains the same. Create a simple snake model, then duplicate the snake body two times one part will be the tail, and the other will be the head. Snake Output Step 1: Body Modellingįirst, you need to model the snake body. You can create many snakes that look like the image below by the end of this article. We can adjust the twist and thickness of the curve to pose the snake, as all the changes on the curve will be copied over to it. To pose the snake, we will be using a curve modifier that references a bezier curve. We will be using Array modifiers to repeat the snake's body and append the head and tail to it. ![]() This article will teach you how to create snakes of different shapes and sizes in Blender. ![]()
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